Satisfactory Clips Archive - May 28th, 2021

Dev Vlog: How Lights work in Satisfactory

External Link

Clips are from the Coffee Stain Studios channel.

  1. 00:00 Intro
  2. Lights

    1. 01:42 Q&A: What was the main issue with implementing Lights?
    2. 02:47 Snutt & Ben Talk: Unreal Engine Object Limit
    3. 03:19 Q&A: Can you give a quick explanation of how the system for Lights works right now?
    4. 07:28 Q&A: Is there anything else aside from Conveyor Belts that's not using Distance Fields?
    5. 08:20 Q&A: Are we going to be able to turn Lights upside down?
    6. 09:57 Q&A: Is there anything else you're planning to do with Lights in the future?
    7. 10:47 Snutt & Ben Talk: Fake fog planes on Ceiling Lights
    8. 11:31 Snutt & Ben Talk: Light Pooling
    9. 13:03 Snutt & Ben Talk: Consequences of too many lights
  3. 13:28 Snutt & Ben Talk: Other places Fog Planes are used
  4. 14:46 Ben Talk: Other optimisations to Constructors
  5. Holograms

    1. 15:45 Snutt & Ben Talk: New Holograms
    2. 17:45 Q&A: Could you quickly describe what instancing means?
    3. 19:24 Snutt & Ben Talk: Holograms now use Stencils
    4. 21:26 Ben Talk: Custom Hologram colours coming in the future
  6. Conveyor Belts

    1. 22:10 Snutt & Ben Talk: Impact of the Engine Upgrade on Conveyor Belt performance
    2. 28:46 Q&A: How does picking items off the belt work?
  7. 30:37 Q&A: What's coming in the future for optimisations to Satisfactory?
  8. 32:24 Outro
  9. 32:44 End Tag