Dev Vlog: How Lights work in Satisfactory
Clips are from the Coffee Stain Studios channel.
- 00:00 Intro
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Lights
- 01:42 Q&A: What was the main issue with implementing Lights?
- 02:47 Snutt & Ben Talk: Unreal Engine Object Limit
- 03:19 Q&A: Can you give a quick explanation of how the system for Lights works right now?
- 07:28 Q&A: Is there anything else aside from Conveyor Belts that's not using Distance Fields?
- 08:20 Q&A: Are we going to be able to turn Lights upside down?
- 09:57 Q&A: Is there anything else you're planning to do with Lights in the future?
- 10:47 Snutt & Ben Talk: Fake fog planes on Ceiling Lights
- 11:31 Snutt & Ben Talk: Light Pooling
- 13:03 Snutt & Ben Talk: Consequences of too many lights
- 13:28 Snutt & Ben Talk: Other places Fog Planes are used
- 14:46 Ben Talk: Other optimisations to Constructors
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Holograms
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Conveyor Belts
- 30:37 Q&A: What's coming in the future for optimisations to Satisfactory?
- 32:24 Outro
- 32:44 End Tag