April 10th, 2020 Multiple Hotbars + Interview with Art Director on updating art assets
Description
I sat down with our Art Director, Torsten Gunst, to talk about some concepts for upcoming art asset updates. Oh, and a new feature of course.
⬇ Links and Info ⬇
Website + FAQ ‣ https://satisfactorygame.com
⬇ Social Media ⬇
Twitter ‣ https://twitter.com/SatisfactoryAF
Facebook ‣ https://facebook.com/SatisfactoryGame
Instagram ‣ https://instagram.com/coffee_stain_studios
Discord ‣ https://discord.gg/satisfactory
Reddit ‣ http://reddit.com/r/satisfactorygame
Twitch ‣ https://twitch.tv/coffeestainstudiosdevs
⬇ Community Managers ⬇
Jace ‣ https://twitter.com/jembawls
Snutt ‣ https://twitter.com/BustaSnutt
#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
- 00:00:00 Intro
- 00:00:37 Jace Talk: Multiple hotbars
-
Special Guest: Torsten Gunst
- 00:02:10 Q&A: Who is Torsten?
- 00:02:38 Q&A: What does Art Direction entail?
- 00:03:52 Torsten & Gunst Talk: Train Station redesign concept art
- 00:05:10 Jace Talk: The Art Team is not the bottleneck for new features
- 00:05:39 Torsten & Jace Talk: Showing off concept art
- 00:06:31 Q&A: Will the Train Station redesign be in the Steam Release?
- 00:07:06 Torsten & Jace Talk: New M.A.M. Concept Art
- 00:09:50 Jace Talk: My camera died
- 00:10:11 Torsten & Jace Talk: FICSIT Equipment polish
- 00:12:04 Outro