Satisfactory Clips Archive - February 20th, 2019

Satisfactory Level Design Stream

External Link

Clips are from the Coffee Stain Studios channel.

  1. 00:00 Waiting for stream to start
  2. 04:26 Intro
  3. 05:59 Q&A: What is this?
  4. 06:01 Q&A: Where is Hannah from?
  5. 06:14 Q&A: Underwater gameplay?
  6. 06:25 Q&A: What's the glowing ball?
  7. 06:33 Hannah Talk: Level Design Stream (Part 1)
  8. 07:01 Q&A: Can I swim?
  9. 07:07 Q&A: How many Dutch people at Coffee Stain?
  10. 07:17 Q&A: Does Satisfactory have caves?
  11. 07:19 Hannah Talk: Level Design Stream (Part 2)
  12. 08:21 Q&A: Do different Biomes contain different Resources?
  13. 08:44 Q&A: Are there Easter Eggs in the game?
  14. 08:56 Q&A: Will you be able to use the Map Editor?
  15. 09:20 Q&A: What does Coffee Stain make the foliage in?
  16. 09:52 Hannah Talk: Caves are broken in Alpha
  17. 10:08 Q&A: SpeedTree / ZBrush?
  18. 10:27 Hannah Talk: Try not to anger Simon too much
  19. 10:43 Q&A: Substance Painter?
  20. 11:13 Q&A: Are caves a hazard or will they just be there to explore?
  21. 11:32 Q&A: What Engine?
  22. 11:50 Q&A: What's the point of going into caves besides exploration?
  23. 12:46 Q&A: What are the specs of the PC Hannah is working on?
  24. 12:56 Q&A: Who creates the decorations & assets?
  25. 13:28 Q&A: How many people are there in the studio?
  26. 14:20 Q&A: Are these stalactites scientifically accurately placed?
  27. 16:44 Q&A: What's the most ridiculous thing you could show us?
  28. 17:14 Q&A: Are you using the same assets as Ark?
  29. 17:42 Hannah Talk: Please don't reward Simon for scaring me
  30. 18:11 Q&A: What is Hannah's job in the franchise?
  31. 18:35 Q&A: A pipe big enough to drive a car in?
  32. 18:51 Q&A: Can you build in caves?
  33. 19:09 Q&A: Why are there roots in the desert?
  34. 19:21 Q&A: Does the cave have anything to do with Story?
  35. 19:50 Q&A: What does Simon do?
  36. 20:06 Q&A: Do you have rules to follow when decorating?
  37. 21:45 Q&A: Can you travel to other planets?
  38. 22:13 Q&A: Doesn't that rock block the player's path?
  39. 22:23 Q&A: Can you pop down the player model?
  40. 22:46 Q&A: Isn't saying no other planets a spoiler?
  41. 22:56 Hannah Talk: Scale of the player relative to the world
  42. 23:17 Q&A: How big is the world in football fields?
  43. 23:39 Hannah Talk: Building factories in caves
  44. 24:01 Q&A: Is the World a single landscape, or separate ones?
  45. 24:24 Community FYI: The level designs you?
  46. 24:57 Hannah Talk: Retracting a previous statement
  47. 25:26 Q&A: What logic do you use to split up assets & sub-levels?
  48. 26:28 Q&A: Cave-dwelling creatures?
  49. 26:53 Q&A: Why did you choose manual level creation instead of procedural?
  50. 27:21 Hannah Talk: Level Designer team
  51. 28:08 Q&A: What does Hannah work on?
  52. 28:16 Q&A: How do you decide who fills caves with stuff?
  53. 29:05 Community FYI: That's a lot of tiles!
  54. 29:26 Q&A: Graphical modding, like different texture packs?
  55. 29:52 Q&A: Why not make a maze out of the caves?
  56. 29:58 Q&A: Could you show the whole World please?
  57. 30:21 Q&A: Do you have orange plants to put in the cave?
  58. 30:40 Q&A: Are graphics rendered in tiles?
  59. 31:08 Hannah Talk: Level Design Stream (Part 3)
  60. 31:27 Q&A: Can you put something in this cave to make it easy to identify?
  61. 31:53 Q&A: Can we see the tile?
  62. 32:08 Hannah Talk: Level Design Stream (Part 4)
  63. 32:35 Q&A: Will water affect items on the belts?
  64. 33:47 Hannah Talk: Level Design Stream (Part 5)
  65. 36:45 Q&A: Is there Lava?
  66. 38:46 Q&A: How many suns & moons/planets does this planet have?
  67. 39:13 Q&A: Do the level names come back in game Lore?
  68. 39:45 Q&A: Does Hannah work with any astronomers?
  69. 41:05 Q&A: Will the machinery still work if I'm not loading that particular tile?
  70. 41:33 Q&A: Some things don't exist in real life?
  71. 41:50 Q&A: How does the Map end?
  72. 42:18 Q&A: What is your work schedule?
  73. 43:34 Community FYI: Yo Hannah, the map looks a m a z i n g
  74. 43:50 Q&A: What is Hannah's most favourite game?
  75. 45:23 Q&A: Did Hannah make the walls of the cave?
  76. 45:33 Q&A: What's the line on the ground?
  77. 46:36 Q&A: What's the rocket gonna look like inside & outside?
  78. 46:46 Q&A: What did Hannah do to get into Coffee Stain?
  79. 48:04 Q&A: It looks like a AAA game?
  80. 48:29 Q&A: Requirements so far?
  81. 48:57 Q&A: Say something in French for the French community?
  82. 49:52 Q&A: Now say something in German?
  83. 50:25 Q&A: What is the biggest difference in working at an indie studio vs. a major one?
  84. 51:30 Hannah Talk: Level Design Stream (Part 6)
  85. 52:05 Q&A: Who is Hannah's favourite member of Coffee Stain?
  86. 52:30 Q&A: Is the World procedurally generated?
  87. 53:06 Q&A: Is Coffee Stain based in Sweden?
  88. 53:28 Q&A: Will enemies have Jace's hair?
  89. 53:52 Q&A: This fountain has Jace's hair?
  90. 54:01 Q&A: Does Simon work in the basement in a cage?
  91. 54:14 Q&A: What's the edge of the map?
  92. 54:26 Q&A: What's Hannah's favourite flavour of music?
  93. 55:35 Q&A: How many music tracks are there in the game?
  94. 55:52 Hannah Talk: The Spotify song cap is 10,000
  95. 56:10 Q&A: If you don't speak german, give me an Alpha Key?
  96. 56:30 Q&A: Mod Support?
  97. 57:03 Community FYI: That "nein" is very aggressive
  98. 57:25 Q&A: Why is the world not randomly generated?
  99. 58:07 Q&A: Are there big cliffs where you can see the entire map?
  100. 58:44 Q&A: How do you make the terrain?
  101. 1:00:39 Q&A: Can you write down my name on this cave?
  102. 1:02:00 Q&A: What was Hannah's first day at Coffee Stain like?
  103. 1:02:46 Hannah Talk: The first thing you do if you start at Coffee Stain
  104. 1:03:06 Q&A: Is there an undo button?
  105. 1:03:45 Q&A: Where do you apply?
  106. 1:04:12 Q&A: What kind of resolution is the landscape?
  107. 1:04:36 Hannah Talk: How I became a writer at Coffee Stain
  108. 1:06:00 Q&A: Is all lighting done with a directional, or do you have other lights in the environment too?
  109. 1:06:31 Q&A: Is it possible to get chickens in the game?
  110. 1:06:41 Q&A: Did Hannah study to become a designer?
  111. 1:07:49 Q&A: Is the World like Earth so you can walk around it, or is there an end?
  112. 1:08:12 Q&A: Can Hannah speak Dutch?
  113. 1:08:36 Q&A: How many Level Designer are working on the map? Or are you the only one?
  114. 1:09:04 Are we going to be stuck in the cave looking at speleothems the whole stream?
  115. 1:09:29 Q&A: What School did Hannah go to?
  116. 1:09:56 Q&A: Where are you in development?
  117. 1:10:26 Q&A: What are the splines for?
  118. 1:10:50 Q&A: Release date?
  119. 1:10:59 Q&A: How long does it usually take for sending off for the Alpha to get a response?
  120. 1:11:24 Q&A: Aren't we the aliens when get to the planet?
  121. 1:11:44 Q&A: If I make alien chickens could you put them in the game?
  122. 1:12:02 Q&A: How big is the Alpha?
  123. 1:12:20 Q&A: How do trees grow in caves?
  124. 1:12:34 Q&A: Why do you not have a lot players in the Alpha?
  125. 1:13:22 Q&A: How will the Story be told in the game- will it be audio lines or will the Story be text-based?
  126. 1:14:16 Q&A: Are you going to make the Story like Subnautica?
  127. 1:15:09 Q&A: Can you climb steep terrain?
  128. 1:15:21 Community FYI: The cake is a lie!
  129. 1:15:35 I see you're sculpting the Environment. I thought that was something Environment Artists do?
  130. 1:16:27 Q&A: Is the game a scam?
  131. 1:16:40 Hannah Talk: Level Design Stream (Part 7)
  132. 1:17:09 Community FYI: Too many stalactites on the right side
  133. 1:17:32 Community FYI: Trees overlapping with stalactites doesn't look good
  134. 1:17:48 Hannah Talk: Level Design Stream (Part 8)
  135. 1:18:27 Community FYI: You skipped the part where some stick through "balcony" roof
  136. 1:18:38 Q&A: How big is the game in file size?
  137. 1:19:07 Q&A: Will you have Nordic language support?
  138. 1:19:48 Q&A: What is the ending?
  139. 1:20:03 Q&A: Is your Unreal Engine pirated?
  140. 1:20:22 Q&A: Is that unlit mode?
  141. 1:20:45 Community FYI: Unreal Engine is free-to-use?
  142. 1:21:29 Q&A: Has Hannah used Unity before?
  143. 1:22:15 Q&A: Is this for Goat Simulator?
  144. 1:22:57 Q&A: Do you take interns in Game & Level Design?
  145. 1:23:07 Community FYI: Satisfied with the look of the factory in Satisfactory
  146. 1:23:19 Q&A: How long is the game going to be from start to finish?
  147. 1:23:37 Simon says: Can I go to the bathroom?
  148. 1:24:10 Q&A: Can you have your own pet in the game?
  149. 1:24:33 Q&A: Can Hannah do a little gameplay?
  150. 1:24:41 Q&A: When you studied in Breda, did you think you would work on this kind of big project?
  151. 1:25:03 Q&A: What version control software does Coffee Stain use?
  152. 1:25:09 Q&A: What are the red dome things?
  153. 1:25:28 Q&A: Are you going to make Easter Eggs?
  154. 1:25:41 Q&A: Can we deform terrain?
  155. 1:25:59 Q&A: Will the players be able to make their own Maps?
  156. 1:26:08 Hannah Talk: Level Design Stream (Part 9)
  157. 1:26:26 Q&A: What about Snow in the game's future?
  158. 1:26:40 Hannah Talk: Level Design Stream (Part 10)
  159. 1:27:14 Q&A: Weather confirmed?
  160. 1:27:18 Q&A: How big is the map?
  161. 1:27:25 Q&A: Does Coffee Stain pay you in Coffee?
  162. 1:27:31 Hannah Talk: Level Design Stream (Part 11)
  163. 1:28:07 Q&A: Does Coffee Stain pay you in foot-long subs?
  164. 1:28:11 Q&A: Will there be christmas/new year events or something like that when the game is finished?
  165. 1:28:24 Q&A: Tea drinker?
  166. 1:28:27 Hannah Talk: Level Design Stream (Part 12)
  167. 1:28:56 Q&A: How often will the Map be updated?
  168. 1:29:07 Hannah Talk: Level Design Stream (Part 13)
  169. 1:29:50 Q&A: Will the night cycle be dark so you need lights?
  170. 1:30:04 Hannah Talk: Level Design Stream (Part 14)
  171. 1:30:16 Q&A: Is this the kind of game that you wanted to design?
  172. 1:30:36 Q&A: Will co-op be available from the start in Early Access?
  173. 1:30:50 Q&A: Will there be seasons?
  174. 1:30:54 Outro